Deep in the hedge mazes in northern Silverwood, the realm of Fae Lord Twyl is situated. This dungeon is full of satyrs, treants and faeries. Work your way through this dungeon by fighting your way through the four seasons and meet up with their avatars at the very end. See if you have what it takes to hold court with Lord Twyl.
This dungeon is meant for levels 17-19 and is located in the northern part of Silverwood, the first zone for new Guardian characters. There are three quests associated with this dungeon and two are given inside the zone. As with all dungeons, the first quest is the automatic dungeon quest, the second is given to you by an NPC at the entrance and third is given from an NPC in Sanctum.
- Boss Strategies
- Quest Giver: Automatic
- Location: Dungeon Entrance
- Objective: Defeat all the boss mobs in Realm of the Fae; Trickseter Maelow, Luggodhan, Battlemaster Atrophinius, Fae Lord Twyl
- Quest giver: Nuna Hawkwing
- Location: Dungeon Entrance
- Objective: Bless the five altars located throughout the dungeon.
- Quest Giver: Shyla Starhearth
- Location: Throne Dais in Sanctum (Guardian Only)
- Objective: Burn the Crown of Seasons in the Brazier of Winter’s End
Trickster Maelow is a simple fight, essentially tank and spank. He comes with two guardians, Lifewards Brae and Celoah, that have to die before you focus on Trickster Maelow. Each guardian has a special buff that they give to the boss, Brae’s is called “Fae Shielding” which gives a 90% damage reduction and Celoah’s is called Spirited Strikes which increases the damage of Maelow by 30. The order really doesn’t matter as the fight is not that difficult, but if you do run into trouble, killing Celoah first might make it easier on the tank.
Trickster Maelow himself has two special attacks that you have to watch out for. The first is Wild Kick which is a stun and the second is Cottontail, which polymorphs the target (randomly chosen, though usually higher on the threat table) into a Rabbit. Casters will have to pay attention to dispel this effect if it happens to be cast on the healer.
This boss is extremely easy, just don’t stand in the fire or in this case the slime. Keep an eye out for “Luggodhan’s Slime” as it s a ground based AOE attack that slows you down as well. He targets random people throughout the fight, including the tank, so keep your eye out for it. Just move out of the way, stay within the healer’s radius and you should come out of this fight easily.
Battlemaster Atrophinius is another short fight that doesn’t have many tricks to it. Atrophinius has two adds that will harass you, but don’t really affect the battle too much. He also has two abilities, a frontal cleave called “Mighty Cleave” and a charge and knockback called “Drunken Rage“. The Battlemaster will charge random people throughout the fight and knock them back a good distance. The tank should position himself against a rock so that he can keep aggro if he happens to get charged.
Keep everyone healed, and control the boss and you should win easily. The two adds will disappear once the boss is defeated so you can ignore them through the fight.
Before you can fight Twyl, you must defeat his three Avatars. In Order; The Avatar of Autumn, The Avatar of Summer and the Avatar of Spring. The next Avatar will summon in the middle of the fight if you do not kill the first one fast enough, so high DPS is a must.
The Avatar of Autumn
- Has one Ability ‘Haze of Wine which dazes a random player. Cannot be interrupted.
The Avatar of Summer
- Once the Avatar’s health pool has been depleted, he will split in two, the new versions with less health and less damage than the original. These will again split in two, and after one more split they die for good resulting the the defeat of this Avatar.
The Avatar of Spring
- This Avatar will summon waves of non-elite mobs which can be easily killed.
Once all three avatars are Defeated, Twyl will engage you.
Fae Lord Twyl
He will cast his freeze on a random person, and has no other abilities. There is a small green light called ‘Fae Tempest which will move about randomly on the ground. If this hits a player it deals moderate damage, so it is best to try and avoid it if possible.