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Foul Cascade Guide

06 Mar

Foul Cascade is a level 30 instance that is located in the northern section of Scarlet Gorge. The only way to access it is to climb the winding ramps to the top through many packs of mobs. This is the earliest level dungeon that is shared in by both the Defiant and Guardians. Each faction has two quests associated with the dungeon, not including the automatic repeating quest.

  1. Map
  2. Quests
    1. Guardian
      1. Corrupted Queen
      2. Orders From Alsbeth
      3. Gnar Residue
    2. Defiant
      1. Corrupted Queen
      2. Corrupted Rituals
      3. Heart of Stone
  3. Boss Strategies
    1. Matron Verosa
    2. Countess Surin Skenobar
    3. Krasimir Barionov
    4. Queen Vallnara

Map

Quests

Guardian

1. Corrupted Queen

  • Quest Giver: Automatic
  • Location: Dungeon Entrance
  • Objective: Defeat the four bosses of Foul Cascade: Queen Vallnara, Krasimir Barionov, Matron Verosa, Surin Skenobar

2. Orders from Alsbeth

  • Quest Giver: Ivan Coppertooth
  • Location: Dungeon Entrance
  • Objective: Gather three pieces of Alsbeth’s Plan. Each piece is found on the altar placed by each boss.

3. Gnar Residue

  • Quest Giver: Professor Whent
  • Location: Dungeon Entrance
  • Objective: Collect Earthstone Residues 0/4. Residue is found inside each Earthen Mound.

Defiant

1. Corrupted Queen

  • Quest Giver: Automatic
  • Location: Dungeon Entrance
  • Objective: Defeat the four bosses of Foul Cascade: Queen Vallnara, Krasimir Barionov, Matron Verosa, Surin Skenobar

2. Corrupted Rituals

  • Quest Giver: Uriel Chuluun
  • Location: Dungeon Entrance
  • Objective: Offer the Hearts of a Mordant Pyromancer, Endless Bloodmender, Malevolent Necrothrall to the altar of Krasimir Barionov, Surin Skenobar and Matron Verosa respectively. Hearts are found on the trash mobs (shown above), by selecting the altar (shown above) a Shade will appear. You will received the essence from that Shade.

3. Heart of Stone

  • Quest Giver: Dacia Ultan
  • Location: Dungeon Entrance
  • Objective: Destroy Earthen Mounds 0/4

Boss Strategies

1. Matron Verosa

Matron Verosa is a council-like fight where she has two friends, Lesch and Gurze. The fight starts off with you engaging Verosa while both Lesch and Gurze will remain immobile. She will simply attack you and somewhere between 80% and 90% health she will gain immunity. At this point Lesch will now move out to attack. One thing to note is that you should not tank Lesch near Matron Verosa as she will attack you if you are within melee range. As soon as Lesch is free, position yourself away from Verosa.

Lesch is an easier fight. She has one ability called Staggering Blitz that will hit people at range. If you have everyone stack up near her, you will easily be able to avoid extra damage. At 50% Lesch will gain immunity and Gurze will become active.

Gurze has an ability called Rending Cleave so the tank will have to turn him away from the rest of the group. He will also gain the buff Endless Rage that will make him hit harder. However this buff does slow him down so the tank will be able to kite him around if you can not survive his melee hits. Once you get him down to 50% both Gurze and Lesch become active and attack you at the same time.

The best strategy is to take down Lesch first as she does damage to people at range. However if you have more melee players in your group, Gurze may be the smart choice. In any case, the both have the same abilities as when you fought them separately. Stay closer to the bosses and avoid the cleave and you will defeat them both.

Once Gurze and Lesch are dead, Matron Verosa will now attack you. She has two abilities, Ebon Bolt which is a single target direct damage attack and Death Storm. Death Storm is a targeted AOE spell. It will be cast on a single target, usually the player with the second highest threat, and that will be the center of the AOE damage. There are two ways to either mitigate or avoid damage altogether; either spread out to avoid the AOE blast, or you can line of site (LOS) the spell. Death Storm has a long cast time so you will have the chance to run around a nearby rock and interrupt the spell. This last part of the fight is the easiest, so work together as a group and it should be a win.

2. Countess Surin Skenobar

The Countess is an annoying fight, though quite easy if you can keep everyone properly healed. She has three abilities that you need to take note of; Shrapnel Blast, a instant cast DD attack, Void Charge, a longer cast time DD attack that can be interrupted and Hail of Bullets. Hail of Bullets is an attack where the Countess will teleport five times targeting random people in your group and attacking them. If all the DPS players in your group have a ranged build, it will help maintain dps throughout this phase.

That’s the whole fight. She will cycle through all of those abilities until you defeat her. Keep everyone healed and it should be an easy win.

3. Krasimir Barionov

The third boss in this instance is probably the hardest next to Matron Verosa. Before engaging Krasimir, he will turn into undead lich looking kind of guy however he will stay immune to damage. Stand back and position yourself as he will now begin to summon waves of undead mobs to attack you.

  • The First Wave: He will summon five non-elite Animate Corpses. Make sure your tank picks them all up.
  • The Second Wave: He will then summon three Reconstructed Corpses that are elite.
  • The Third Wave: He will then summon two Reconstucted Abominations that are also elite, but are more difficult that the Reconstructed Corpses. Krasimir will periodically buff one of them with a buff called Binding of Power that will increase attack speed. You will be able to see this affect since it will cause the mob to grow. The best strategy is to make sure you kill the buffed add first.

Once you have defeated all three waves you will then face Krasimir Barionov himself. Krasimir has three attacks that you have to keep an eye out for. The first is Void Bolt wish is a DD cast spell. The second is Dark Touch with is an targeted AOE DOT that can be dispelled. The DOT is casted on one targeted player and it lasts 15 seconds. Everyone around that person is affected by the same DOT for 10 seconds. The third ability is called Shout of Rage with is a PBAOE (point blank area of effect) knockback.

The boss mechanics themselves aren’t very difficult. If you stay spread out, your healers dispel the DOTS or maintain group healing, and you keep the boss pointed away from the rest of the group you are almost assured success.

4. Queen Vallnara

This is the last boss fight of Foul Cascade and it’s not that difficult. The Queen has three attacks. The first is called Corrosive Bolt which does direct damage and apply a damage DOT to the target. The second attack is called Corrosive Ichor which is a ground based AOE. You will easily notice it as it’s a giant bluish purple circle on the ground. Make sure the tank moves the boss out of the ground effect. The third attack is called Foul Gestation. The Queen will randomly charge a player in your group, stun them, and apply a DOT. Once the DOT runs it’s course it will spawn a Gnar Hatchling.

The fight will consist of the tank moving out of the ground based AOE attacks and picking up the adds from Foul Gestation. There should not be more than two AOE ground effects down at the same time. If you keep everyone up and healthy and everyone remains aware, the fight should go smoothly.

 
For more detailed Rift dungeon guides including video walkthroughs, item drops and more click here.
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Posted by admin on March 6, 2011 in Dungeons, Guides

 

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